“Line the Pipes!” or Testing Your Mechanics for Flow
Phil Strahl 0 October 4, 2015 Game Design, How-ToSuper Mario Bros 3 is an excellent game. But there’s this one thing that particularly annoys me: Every time you die, you have to wait for Mario fall of the screen, fade to the map and level fade-in. That’s just five seconds but on a hard level when you fail a lot this becomes a…