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“Line the Pipes!” or Testing Your Mechanics for Flow

Phil Strahl 0 October 4, 2015 Game Design, How-To

Super Mario Bros 3 is an excellent game. But there’s this one thing that particularly annoys me: Every time you die, you have to wait for Mario fall of the screen, fade to the map and level fade-in. That’s just five seconds but on a hard level when you fail a lot this becomes a…

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