> Inline Comment

A Pixel Prophecy Developer Diary

  • Home
  • About

Blizzard

“Line the Pipes!” or Testing Your Mechanics for Flow

Phil Strahl 0 October 4, 2015 Game Design, How-To

Super Mario Bros 3 is an excellent game. But there’s this one thing that particularly annoys me: Every time you die, you have to wait for Mario fall of the screen, fade to the map and level fade-in. That’s just five seconds but on a hard level when you fail a lot this becomes a…

Continue Reading

Random Posts

  • The Key
  • “PONY!” or the story of my Ludum Dare #33 entry
  • “Line the Pipes!” or Testing Your Mechanics for Flow
  • Patching
  • SETUP.EXE

Recent Posts

  • “Harry Potter™: Wizards Unite”– A Review
  • “The Testimony” or my spoiler-free review of The Witness
  • Starting is hard!
  • “Line the Pipes!” or Testing Your Mechanics for Flow
  • The Key

Recent Comments

    Archives

    • July 2019
    • January 2016
    • December 2015
    • October 2015
    • September 2015
    • August 2015

    Categories

    • From the Life of a Game Developer
    • Game Design
    • How-To
    • Ideas
    • Post Mortem
    • Rant
    • Review
    • Uncategorized

    Meta

    • Log in
    • Entries RSS
    • Comments RSS
    • WordPress.org
    Proudly powered by WordPress // Theme: PixelHunter by Hemant Acharya