Starting is hard!

Anybody who is creating something is familiar with it. The blank canvas. The empty document with a blinking cursor on the upper left. The baby-blue default background in Unity. The template class definition. The creeping need to procrastinate some more. Underneath my poker face there’s a war in progress, The Urge to Create battles the…

Patching

There’s not much that’s worse than patching your game. Maybe GUI coding. Apart from that it’s a chore. I mean, look: You got a game you thought was complete, functional and an overall aesthetic product you’re really proud of. “Look, ma! I did it!”. And once you show it around people tell you about that…